class Fumeshroom extends GuaAnimation {
    static new(game) {
        let p = new this(game, animationFumeshroom)
        p.setup()
        return p
    }

    setup() {
        // row表示在草地的第几排
        this.row = -1
        this.cooldown = 5
        this.score = 150
        this._sleep = true
    }

    attack() {
        this.changeAnimation('attack')
    }

    sleep() {
        this.changeAnimation('sleep')
    }

    update() {
        super.update()
        // this.fire()
    }
}